Open hexapode opened 9 years ago
+1
@evanw This would be a great addition! What is the status of this PR?
I love this too, awesome! Curious if there's a good place to look in here for how filters are added, and how I (or someone who knows WebGL better) might go about adapting a barrel distortion (lens distortion) filter from another implementation into glfx.js
: https://github.com/evanw/glfx.js/issues/38
+1
Great work! 👍 However, I would remove the console.log(arguments);
statement in the sobel filter that you probably used for debugging. 😉
I am having trouble getting this to work, my canvas is simply black.
Great work! 👍 However, I would remove the
console.log(arguments);
statement in the sobel filter that you probably used for debugging. 😉I am having trouble getting this to work, my canvas is simply black.
Nice catch.
Cool! I've pulled your changes in and updated the repo to include the newer fix to get it working again. 👍
Any users that want a working build of this without going through this trouble can get it here: