Closed ryankaplan closed 4 years ago
The following relatively simple shader crashes the compiler for me. Making either start or stop a float literal seems to fix the issue.
start
stop
export void textureFragment() { float start = 1.0; float stop = 2.0; for (float t = start; t < stop;) { } }
Thanks for reporting this issue, and sorry for the crash. Should be fixed now. Let me know if you are still experiencing issues.
Thaaaaanks!! :)
The following relatively simple shader crashes the compiler for me. Making either
start
orstop
a float literal seems to fix the issue.