Closed jagenjo closed 12 years ago
I was having problems when parsing huge meshes and discovered that the Indices are stored in a Int16Array instead of a Uint16Array. I can't understand why, AFAIK using Uint16Array we can store up to 65000 vertices, but with int16 only half of that.
Am I missing something here?
Yup, that was dumb. Fixed in 4fa7d06233438038f85f3722951fe26b8caaadbc.
I was having problems when parsing huge meshes and discovered that the Indices are stored in a Int16Array instead of a Uint16Array. I can't understand why, AFAIK using Uint16Array we can store up to 65000 vertices, but with int16 only half of that.
Am I missing something here?