evemuproject / evemu_server

MAIN SERVER DEVELOPMENT
http://www.evemu.org
148 stars 103 forks source link

What happened to this project? #156

Closed MCterra10 closed 3 years ago

MCterra10 commented 5 years ago

Is EVEmu still being developed or is it abandoned?

VizanArkonin commented 5 years ago

Ahoy! For now there is no active development, since no active devs are present atm. Pretty normal for EVEmu, tbh - we had our share of lethargic sleep cycles :)

bc1bb commented 5 years ago

Hey ! If you are looking for a server look at this : http://eve.alasiya.net/ (Forum is here : http://eve.alasiya.net/phpBB3/ ) Allan also has a Discord server of his evemu server

He has it's own version of evemu

zhyrohaad commented 5 years ago

EvEmu is still open, but no development has happened in a while. i do have a few updates to add, but havent had time to put them in and test. if you are interested in developing, feel free to start anywhere.
if you have any questions, post and be patient. ;)

EndlessEden commented 5 years ago

Years later, and still not much work done. I guess Dev Hiatus has gotten pretty bad.

zhyrohaad commented 5 years ago

considering it's just me and RL keeps me busy, im gonna say yeah, dev hiatus is bad. lol

theresajayne commented 4 years ago

how do you use evemu? against the official client? or the leaked client source? or another client? I would love to help but have no idea how to see what is there already, I havent played Eve for years but would love a tweaked version with no NPC outside of the main entry point and no gates so all gates are player made, showing the initial population of Eve, Would be interested to see if it breaks up into the factions we have or whether a massive hub is created linking to everywhere?

MCterra10 commented 4 years ago

@theresajayne the wiki option on this repo will provide the information on how to compile and setup the server along with information on downloading the ancient crucible client

theresajayne commented 4 years ago

Thanks for the info, is there any details on the client-server protocols without needing to go deep into the code?

zhyrohaad commented 4 years ago

@theresajayne
the protocols are only marginally understood and there are no documentation on them that i know of. everything we have is noted in the source, but thats only sparingly at best.

as to it's use.....evemu is just the server-side software and is used by the crucible client. once you have it set up and running, there are ways to tweak it for what you are asking about. most of the static system entities (gates, stations, planets) are already coded in the database. there are no npc's by default. you'll have to add them if/where you want them.

Reve commented 4 years ago

There was a documentation at some point but the site on which it was hosted it’s down and the owner is missing. You can study the xmlparser which generates the packet code from xml represenatition.

As for the NPCs, you can spawn but you can’t interact with them since the modules are not fully implemented. I’ve mad a POC implementation of the Afterburner and Small Laser but in order to make all the modules work we need the effects mapping tables which don’t come with the static dumps that we are using.

There is also a big limitation on concurent connexions atm because of the way the server connects to the database.

Reve

On 27 Oct 2019, at 17:15, Allan notifications@github.com wrote:  @theresajayne the protocols are only marginally understood and there are no documentation on them that i know of. everything we have is noted in the source, but thats only sparingly at best.

as to it's use.....evemu is just the server-side software and is used by the crucible client. once you have it set up and running, there are ways to tweak it for what you are asking about. most of the static system entities (gates, stations, planets) are already coded in the database. there are no npc's by default. you'll have to add them if/where you want them.

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zhyrohaad commented 3 years ago

this project has a major rewrite, which adds a ton of new functionality.