Closed aeroglass7 closed 3 weeks ago
Since I've been doing lots of bugfixes for an upcoming 2.0 stable release, I'll be working on this issue now.
This issue is now fixed. It ended up being a bug in the elevator's AvailableForCall() function, which was not properly respecting elevator ranges.
Step to reproduce:
Those elevators will chime and show they can go down or up further than they actually can, resulting in you having to fight the system for the correct elevator.