Closed eventhorizon5 closed 1 year ago
I found out that manually making the polygons does the same thing, it's not just the Cut function. In the demo photos I was making three polygons of the same size, and so it worked, when the middle polygon is smaller, the first photo is what happens.
This issue has been fixed, had to do with polygon normals not being calculated properly.
It appears that the Cut function, which creates sets of polygons with a single texture mapped across them, doesn't work properly with dynamic lighting.
Using polygon sets:
Using individually-mapped polygons (three AddFloor commands) without cut function:
I've been trying to see if I can remake the Cut functionality to create individual polygons instead of sets, or try to fix the reason why the sets don't work properly.