Open Nfinished opened 2 years ago
example from evemon
EVEMon does this by associating a "Maximum Level For Alpha" for every skill.
And then the code can check:
if (skillIsTraining && SkillPoints > EveConstants.MaxAlphaSkillTraining)
{
status = AccountStatus.Omega;
}
and falls back to that Maximum Level logic:
I know there's no endpoint for alpha/omega clone state, but the state can be derived from training speed. It'd be nice to have on the character page.