Open GoogleCodeExporter opened 9 years ago
Do you know if this is some aspect of Unity3D? I'll try to reproduce this
myself, although I may well not have the exact same version of Mono...
Original comment by jonathan.skeet
on 24 Mar 2014 at 9:03
thanks a lot!
my os platform is ubuntu 13.10 x64, which carry 2.10.8.1-5ubuntu2 version.
Specifically, unity3d can running well on windows, but when publish unity3d
project on ios, it will make ITouch screen black. when removing protobuf-csharp
lib,unity3d project run well on ios.
Original comment by Ping.Fan...@gmail.com
on 24 Mar 2014 at 9:42
If you use the stock Google.ProtocolBuffers.dll assembly (the released one)
does that work? I wonder whether it's just a Mono compiler issue (I know we've
had some in the past). Do the generated types compile?
Original comment by jonathan.skeet
on 5 Apr 2014 at 3:02
Original issue reported on code.google.com by
Ping.Fan...@gmail.com
on 24 Mar 2014 at 8:50