Open evilC opened 8 years ago
Triggers seem to work ok currently, acting as an additional axis, and can be mapped as is, split to buttons or to axes, etc. Or am I missing something? (I have a X360 controller, is it different on the original Xbox or the newer one?)
Currently xbox pads are read via WinMM. The triggers are one merged axis - ie UCR cannot tell the difference between no triggers held and both triggers fully held.
Probably only need to implement triggers as specific XBox inputs, as the other inputs work fine for XBox controllers.
Use Lexikos' XInput lib?