evillemez / terra

An experiment in procedural generation.
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Terrain Management #5

Open evillemez opened 10 years ago

evillemez commented 10 years ago

There is a lot of terrain-related stuff going on, and different aspects of the game need different representations of the terrain. For example, the 3d voxel representation is needed for generating the mesh, and some terrain effects that may change the landscape. But, a 2d representation of the navigable tiles is also needed for unit interaction in path finding and ability usage.

A manager of some sort may be the best integration point between the terrain system and the rest of the game, particularly since the terrain may be emitting various types of events.