Water now flows in one direction forever,
Map cycle "radius" (it's a box) increased
Added bias neurons to the input (and respective config variable)
Config changes:
Less initial creatures max simulation speed scales linearly with number of creatures:
Less food dies in the "winter": 0.01 -> 0.005
Decreased mapComplexity: 2.2 -> 1.7
Shortened lifespan (metabolismScaleTime): 3600 -> 1800
and respectively, reproduceAge, and minReproduceTime: 1800 -> 500, 900 -> 400
Shorter year length: 1800 -> 400
Decreased maxTileFood: 100 -> 20
Increased minMetabolism, increased maxMetabolism: 0.05-0.8 -> 0.1-0.25
Added "biases" config variable. How many bias numbers to add to the input
Increased maxCreatureEnergy: 80 -> 250
Changed action = function(creature) to function action(creature)
Decreased reproduction randomness
Added outputs and cell state to the input of decide and forget, just outputs to modify
Lower brain UI vertical spacing
Changed energy graph size and position.
Formatted perlin.js file
REMOVED: Bias Axons
Water now flows in one direction forever, Map cycle "radius" (it's a box) increased Added bias neurons to the input (and respective config variable) Config changes: Less initial creatures max simulation speed scales linearly with number of creatures: Less food dies in the "winter": 0.01 -> 0.005 Decreased mapComplexity: 2.2 -> 1.7 Shortened lifespan (metabolismScaleTime): 3600 -> 1800 and respectively, reproduceAge, and minReproduceTime: 1800 -> 500, 900 -> 400 Shorter year length: 1800 -> 400 Decreased maxTileFood: 100 -> 20 Increased minMetabolism, increased maxMetabolism: 0.05-0.8 -> 0.1-0.25 Added "biases" config variable. How many bias numbers to add to the input Increased maxCreatureEnergy: 80 -> 250
Changed action = function(creature) to function action(creature) Decreased reproduction randomness Added outputs and cell state to the input of decide and forget, just outputs to modify Lower brain UI vertical spacing Changed energy graph size and position. Formatted perlin.js file REMOVED: Bias Axons