Closed MinecraftGuy926 closed 1 month ago
it really looks nice) I'll add a predicate for relaxed state that will trigger couple seconds after firing
In version 1.4.9 the unloaded musket is held like so:
minecraft [1.20.1]
here is the same model of an unloaded musket in 1.5.2
Instead of a delayed change of the loaded/unloaded state, would it be possible to make it static? If not, the model will look very goofy after each shot until the arms drop back down
demo of the difference between 1.4.9 and 1.5.2
https://github.com/user-attachments/assets/2ff80a6e-e9d2-48f4-a3be-ba82d8ef60d4
I'll make the delay configurable. instantly dropping arms felt wrong with Real Camera mod so I made it always aim so it looks like in first person view
made aiming optional. and added new model predicates to allow positioning guns during animations. so now there are 6 model variants for each gun:
_loaded
variant for idle pose_loading
and _loading_loaded
for loading animation. (inherit first two and only change position)_aiming
and _aiming_loaded
for aiming pose. (also inherit first two and change position)example: musket.json
Incredible! You went above and beyond. Thank you
Minecraft Version
1.20.1
ModLoader
Fabric
Request information
In 1.5.2 the unloaded musket is held the same way as the loaded musket
while the unloaded musket in the offhand is at ease
I'm trying to update the 3D models resource pack. But with this new position change, I can no longer have the unloaded gun in this position which I'm very fond of
Perhaps you could revert this change and let the unloaded musket be held like it used to be? Thanks
Other information
No response