Open sebasptsch opened 3 years ago
Ya. There are a few ways to cause that. Another is boosting into a wall while switching menus I think. Caused by some sub-par struct initialization code on my part. I'll look at it in a bit.
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On Tue, 27 Apr 2021, 1:30 pm Evan Pratten, @.***> wrote:
Ya. There are a few ways to cause that. Another is boosting into a wall while switching menus I think. Caused by some sub-par struct initialization code on my part. I'll look at it in a bit.
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If you pause the game whilst the view is centered in the top right after boosting, restart and then start a new game the viewpoint becomes locked on the last position as the previous round.