ewpratten / ludum-dare-48

Deep Breath is a game build over a weekend for Ludum Dare 48, written in Rust, made with raylib.
https://ldjam.com/events/ludum-dare/48/$236526
GNU General Public License v3.0
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Pause Menu Viewport position #49

Open sebasptsch opened 3 years ago

sebasptsch commented 3 years ago

If you pause the game whilst the view is centered in the top right after boosting, restart and then start a new game the viewpoint becomes locked on the last position as the previous round.

ewpratten commented 3 years ago

Ya. There are a few ways to cause that. Another is boosting into a wall while switching menus I think. Caused by some sub-par struct initialization code on my part. I'll look at it in a bit.

sebasptsch commented 3 years ago

👍

On Tue, 27 Apr 2021, 1:30 pm Evan Pratten, @.***> wrote:

Ya. There are a few ways to cause that. Another is boosting into a wall while switching menus I think. Caused by some sub-par struct initialization code on my part. I'll look at it in a bit.

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