ex-makina / marklight-issues

Public bug and issue tracker for MarkLight
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Animation using Time.unscaledDeltaTime #71

Open patrik-u opened 7 years ago

patrik-u commented 7 years ago

We want to allow the user to configure if animations (application-wide or per animation) should be paused when the game is paused. E.g. to either use Time.deltaTime (currently used by default in ViewFieldAnimator.cs (88)) or Time.unscaledDeltaTime.