ex-makina / marklight

MarkLight is a presentation framework for Unity that allows you to create scene elements in a language similar to HTML.
MIT License
75 stars 35 forks source link

Consider moving the Folder to Assets/Plugins #1

Closed negue closed 8 years ago

negue commented 8 years ago

All Scripts inside Assets/Plugins/ will be only compiled if the code changes inside. So if you change your game code, the Unity-Editor doesn't have to recompile MarkLight again

Enzign commented 8 years ago

It would be better to put it in Assets/MarkLight/Plugins or some other Plugins-folder in the MarkLight dir. To not make a mess in the plugins folder. Then only the relevant scripts would have to be in the Plugins folder somewhere in the MarkLight dir and not everything.

patrik-u commented 8 years ago

I've created a issue to look into this. It's great to save compile time for people, and if I can do it without making the folder structure confusing that would be optimal. Maybe having Plugins folder at MarkLight/Source/Plugins/ and move all the source there. I'll have to consider it.

2016-04-02 20:51 GMT+02:00 Joakim Höglund notifications@github.com:

It would be better to put it in Assets/MarkLight/Plugins or some other Plugins-folder in the MarkLight dir. To not make a mess in the plugins folder. Then only the relevant scripts would have to be in the Plugins folder somewhere in the MarkLight dir and not everything.

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patrik-u commented 8 years ago

Thanks for the tip negue. Moved the source to MarkLight/Source/Plugins/.