Closed negue closed 8 years ago
It would be better to put it in Assets/MarkLight/Plugins or some other Plugins-folder in the MarkLight dir. To not make a mess in the plugins folder. Then only the relevant scripts would have to be in the Plugins folder somewhere in the MarkLight dir and not everything.
I've created a issue to look into this. It's great to save compile time for people, and if I can do it without making the folder structure confusing that would be optimal. Maybe having Plugins folder at MarkLight/Source/Plugins/ and move all the source there. I'll have to consider it.
2016-04-02 20:51 GMT+02:00 Joakim Höglund notifications@github.com:
It would be better to put it in Assets/MarkLight/Plugins or some other Plugins-folder in the MarkLight dir. To not make a mess in the plugins folder. Then only the relevant scripts would have to be in the Plugins folder somewhere in the MarkLight dir and not everything.
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Thanks for the tip negue. Moved the source to MarkLight/Source/Plugins/.
All Scripts inside
Assets/Plugins/
will be only compiled if the code changes inside. So if you change your game code, the Unity-Editor doesn't have to recompile MarkLight again