Closed eonarheim closed 2 years ago
I was just working in the Texture class. Mind if I pick this one up?
@kevin192291 Go for it!
SVG's are now supported accidentally in ex.ImageSource
in the webgl renderer!
Is this still an issue? Want me to have a look at it?
Context
Currently, only bmp, jpg, and png image types are support in excalibur texture system. Raster graphics have a few downsides, notably their potentially size and problems scaling up.
SVG would allow for infinite scaling, and super small image sources to download
Proposal
Implement SVG as a supported Texture type,
Some materials to reference: