exceptioncpp / cfg-loader-mod

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GC games loaded by Nintendon-t leads to the Nintendon-t game selection menu #134

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.use Nintendon-t to load any GC game
2.
3.

What is the expected output? What do you see instead?

The GC game should load directly without passing by the Nintendon-t game 
selection menu.
Instead the Nintendon-t game selection menu appears just like if Nintendon-t 
was booted by the HBC

What version of the product are you using?

v70r75 (on a Wii)

If its a problem with GC games, what DIOS MIOS (Lite) version is used?

Nintendon-t r80

If an exception occurs, please attach a picture of it.

Please attach the log file if possible (system->debug->save debug).

Please attach a syscheck if possible.

Please provide any additional information below.

Original issue reported on code.google.com by pmimb...@gmail.com on 6 Jun 2014 at 2:20

GoogleCodeExporter commented 8 years ago
What drive is nintendont on?
What drive is cfg on?
What drive are the games on?
Besides booting with nintendont what other game options are you changing?
When nintendont dosent load automaticly imediatly power off the wii and send me 
the nincfg.bin file from the root of the drive that cfg is on. 
Run cfg again selecting everything the same this time when it dosent load 
select the game in nintendont and start the game. Exit the game. send me the 
nincfg from the root of the drive that has the games on it.

Original comment by Howard_M...@yahoo.com on 6 Jun 2014 at 4:28

GoogleCodeExporter commented 8 years ago
What drive is nintendont on? 

usb:/apps/nintendont/

What drive is cfg on? 

usb:/apps/USBLoader_cfg/

What drive are the games on? 

usb:/games/{gameid}/game.iso (all my games are compressed with discex -c)

Besides booting with nintendont what other game options are you changing?

none every thing is setted like with DIOSMIOS 2.10

Original comment by pmimb...@gmail.com on 6 Jun 2014 at 1:42

Attachments:

GoogleCodeExporter commented 8 years ago
Is a sd card plugged in?

Original comment by Howard_M...@yahoo.com on 6 Jun 2014 at 6:34

GoogleCodeExporter commented 8 years ago
yes there's a SD card in the port.

Original comment by pmimb...@gmail.com on 6 Jun 2014 at 6:38

GoogleCodeExporter commented 8 years ago
Look in the root of the sd card. If their is a nincfg.bin send it.

Try without the sd card inserted

Original comment by Howard_M...@yahoo.com on 6 Jun 2014 at 7:02

GoogleCodeExporter commented 8 years ago
There was a nincfg.bin on root of the SD card.
Without the SD card inserted, the game try to start automatically but it freeze 
before. (see attached "freezepoint screenshot.jpg"). After one minute, the Wii 
shuts down.

Original comment by pmimb...@gmail.com on 6 Jun 2014 at 7:22

Attachments:

GoogleCodeExporter commented 8 years ago
Sounds like two seprate problems.

For the freezing problem. Pwoer off the wii. eject the sd card. Power on the 
wii. Start nintendont from the homebrew channel. see if it still freezes.

For the auto start problem. are their copies of cfg or nintemdont on the sd 
card?
With the sd card inserted. Start cfg. have it start a different gc game. do not 
press anything on the controllers once nintendont starts. power off the wii. 
send me the nincfg.bin from booth the sd and usb. label the files so I can tell 
whare it came from.

Original comment by Howard_M...@yahoo.com on 6 Jun 2014 at 8:53

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I powered on the wii without th SD card inserted, I started nintendont from HBC 
then Nintendont didn't freeze but I didn't had the chance to select the game 
myself, the last game I tried to start with cfg has started automatically.

No there is no copy of neither CFG nor Nintendont on the SD card.
After starting a GC game with the SD inserted in CFG and the Wii powered off 
once the Nintendont game selection menu had came there was no nincfg.bin on the 
root of SD card but there was a new meta.xml on SD's root. 

Original comment by pmimb...@gmail.com on 6 Jun 2014 at 10:02

Attachments:

GoogleCodeExporter commented 8 years ago
I'm having similar issues with CFG launching via Nintendont here.

Only tried this on a Wii U as of now.

Nintendont and CFG have their standard folders in the Apps folder on the USB 
drive, plus CFG has it's othere usb-loader folder in the root of the USB.

CFG is version 70r78. Nintendont is (I think) 2.209. That's what its meta.xml 
says anyway. Both were downloaded Nov 8th, 2014

Nothing Nintendont, CFG, or anything Wii/Wii U related at all on the SD card.

Without an SD card inserted, Nintendont can't find my USB drive's games (even 
though Nitnendont itself launched from USB). With an SD card inserted, finds 
the USB games without problem.

Setting a gamecube game to use Nintendont and launching it in CFG results in 
Nintendont running identically to launching Nintendont directly from HBC. I 
have to go and select the game and everything again.

Wii games run fine in CFG, as do GC games using devolution.

Original comment by tbb...@gmail.com on 9 Nov 2014 at 9:53

GoogleCodeExporter commented 8 years ago
tbb042

It sounds like you have a nintendot problem that needs to be corrected first. 
Are you sure you dont have nintendont on the sd: ?

remove sd card
start cfg
tell it to start a gc game
when nintendont comes up press B to abort the auto boot
power off the wii u
send the usb:\nincfg.bin file
power back on the wii u
use homebrew channel to start nintendont. Does it auto boot the game?

Original comment by Howard_M...@yahoo.com on 10 Nov 2014 at 12:40

GoogleCodeExporter commented 8 years ago
Thanks for trying to help. I can try what you say later when I'm back at my 
system, but it would be really weird if nintendont was on the sd, like gremlins 
snuck into the house and put it there weird, because I've never used this sd 
card for wii/u stuff before, just grabbed it and stuck it in when I read a post 
somewhere that having a sd card in the slot could fix the problem with 
nintendont not finding USB games. I generally never use sd for wii stuff, just 
usb.

Original comment by tbb...@gmail.com on 12 Nov 2014 at 8:02

GoogleCodeExporter commented 8 years ago
Okay, this is crazy, but after taking out the SD card, cfg loads the game right 
instead of just loading up the nintendont menu.

I did double check, and the only Wii files on the SD card were nincfg.bin and 
meta.xml, both of which, based on their timestamps, must have been generated by 
nintendont. Nintendont's loader also now seems to find usb games without an SD 
card inserted. Weird, I didn't update or change anything.

Thanks for taking the time to respond to me, if you hadn't I might not have 
tried without the sd card in there and never gotten it working.

Original comment by tbb...@gmail.com on 13 Nov 2014 at 1:28

GoogleCodeExporter commented 8 years ago
Hi, I had this problem as well. Nintendont is installed on usb and the games 
are on usb.

As soon as an sd card is inserted Nintendont creates a meta.xml file on the sd 
card when started from cfg usb loader and Nintendont wont auto boot the game. 
If I remove the sd card everything works fine.

Is it possible somehow to have an sd card inserted or do I need to remove the 
sd card everytime I want to play gamecube games?

Would be thankful for an anwer.

Original comment by zlopp...@gmail.com on 5 Feb 2015 at 8:07

GoogleCodeExporter commented 8 years ago
Can someone post a working nincfg.bin file. Please....

Original comment by jameythe...@yahoo.com on 20 Apr 2015 at 8:23