exceptioncpp / cfg-loader-mod

Automatically exported from code.google.com/p/cfg-loader-mod
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[Test/Beta Program]Official beta test version thread before issuing a new SVN #48

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I would like to put beta/test programs here before issuing a new SVN.

mod r32t2: http://www.mediafire.com/?ob4rrg743p9cen9 
(built by R2-D2199)
- fixed invalid characters in the GC game title when it's downloading
   to SD card

Original issue reported on code.google.com by airlin...@gmail.com on 8 May 2012 at 10:43

GoogleCodeExporter commented 8 years ago
@ChrisFireFoxJensen, pls download the .rar file again.
(there is a bug in the previous .dol file )

http://www.mediafire.com/?32urn0m50w44pmp

Original comment by airlin...@gmail.com on 19 Jul 2012 at 9:29

GoogleCodeExporter commented 8 years ago
@anthonyno:
Try the attached version.
When it crashes, it writes the log to memory.
The "cfgLogReceiver" can read the log from the memory and write it to sd card.
Post the logfile here.

Original comment by softwiiv2 on 21 Jul 2012 at 10:11

Attachments:

GoogleCodeExporter commented 8 years ago
The beta 8 works like a charm. It just dont lelete the games when selecting to 
do so

Original comment by ChrisFir...@gmail.com on 22 Jul 2012 at 1:22

GoogleCodeExporter commented 8 years ago
@ChrisFireFoxJensen, 
My guess is you have 2 partitions and you tried to delete
a GC game stored in the first partition which is not the [USED]
partition. Is it correct ?

Anyway,it will be fixed in the next beta version.

Original comment by airlin...@gmail.com on 22 Jul 2012 at 1:41

GoogleCodeExporter commented 8 years ago
@softwiiv2: Requested log for cfg70r37b6t2.zip in attachment

Original comment by anthon...@googlemail.com on 22 Jul 2012 at 2:56

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
ok, thanks.
please try this version.

Original comment by softwiiv2 on 22 Jul 2012 at 4:47

Attachments:

GoogleCodeExporter commented 8 years ago
Here's the log for cfg70r37b6t3.zip

Original comment by anthon...@googlemail.com on 22 Jul 2012 at 5:34

Attachments:

GoogleCodeExporter commented 8 years ago
ok, I made some changes.
Please test this version.

Original comment by softwiiv2 on 22 Jul 2012 at 7:29

Attachments:

GoogleCodeExporter commented 8 years ago
Here's the log for cfg70r37b6t4.zip 

Original comment by anthon...@googlemail.com on 22 Jul 2012 at 7:47

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
with mod r37 beta9 downloading of titles.txt and updating the wiitdb database 
and downloading covers just frezs it up so any downloading is not working.

Original comment by Shadows...@gmail.com on 25 Jul 2012 at 3:21

GoogleCodeExporter commented 8 years ago
@Shadowsdsi, please check if this is your network problem
because I have no problem to use these functions.

Moreover, I didn't change anything related to these functions
so it should not have any impact.

Original comment by airlin...@gmail.com on 25 Jul 2012 at 3:24

GoogleCodeExporter commented 8 years ago
connection test passed and i even deleted it and re-established the connection 
in wii setting and its still doing it

Original comment by Shadows...@gmail.com on 25 Jul 2012 at 3:34

GoogleCodeExporter commented 8 years ago
I don't get why its not working

Original comment by Shadows...@gmail.com on 25 Jul 2012 at 3:56

GoogleCodeExporter commented 8 years ago
mod r37 beta9 solves issue 69 and the problem I found in Comment 43.

Thank you 

Original comment by anthon...@googlemail.com on 25 Jul 2012 at 6:23

GoogleCodeExporter commented 8 years ago
I just tested r37b9 but can't figure out, where to put my GC ISO files.

If I put them into usb:/games/GAMEID.iso (like usb:/games/gzlp01.iso), cfg usb 
loader simply does not display it.

Ehrn I put it into usb:/wbfs/, it is displayed, but can't be loaded. What am I 
doing wrong?

Original comment by skeev...@gmx.net on 26 Jul 2012 at 10:44

GoogleCodeExporter commented 8 years ago
usb:/games/GAMEFolder/game.iso 
(the GAMEFolder can be GAMEID or whatever folder name you like)

Original comment by airlin...@gmail.com on 26 Jul 2012 at 10:46

GoogleCodeExporter commented 8 years ago
Solved! Thank you very much!

Original comment by skeev...@gmx.net on 26 Jul 2012 at 11:04

GoogleCodeExporter commented 8 years ago
Next issue: return_to_channel=UCXF seems to have no effect. I always end up in 
Wii Menu

Original comment by skeev...@gmx.net on 27 Jul 2012 at 12:19

GoogleCodeExporter commented 8 years ago
You may try  "return_to_channel=auto"

Original comment by airlin...@gmail.com on 27 Jul 2012 at 12:21

GoogleCodeExporter commented 8 years ago
Has anyone been able to successfuly run Skies Of Arcadia Legends on cfg? I did 
managed to run it on DM Booter with "Video patching" set to "none" but as - 
amongs all new options in latest betas - there is no such option in cfg it 
always crashes with blue screen and error message about setting video mode.

Original comment by matof...@gmail.com on 29 Jul 2012 at 9:31

GoogleCodeExporter commented 8 years ago
@matofesi, 

I will add "Video Patch" option to solve this issue in the
next beta version. (some time this week)

Original comment by airlin...@gmail.com on 29 Jul 2012 at 2:00

GoogleCodeExporter commented 8 years ago
mod r37 beta10
==========
1. Added "Video Patch" into individual GC game options.
(few games need to turn this option off)

2.Improved video compatibility of GC games

3. Added "LED" (default is off) to individual Wii
    game options (GUI mode)

http://www.mediafire.com/?h2p5wwwlbplvn3j

Original comment by airlin...@gmail.com on 30 Jul 2012 at 8:37

GoogleCodeExporter commented 8 years ago
beta10 fixes Skies of Arcadia Legends - thanks :)

Original comment by matof...@gmail.com on 30 Jul 2012 at 3:57

GoogleCodeExporter commented 8 years ago
I don't know if this is the right place to put this, but what is the procedure 
for playing multi-disc Gamecube games?

Do I just name the 2nd iso game2.iso in the games folder on my USB drive?

Do I have to do anything special to load the 2nd iso if need be?

Original comment by m...@mikedonaghy.org on 5 Aug 2012 at 9:36

GoogleCodeExporter commented 8 years ago
Go read this post in this thread 
http://gbatemp.net/topic/147638-configurable-usb-loader/page__view__findpost__p_
_4333221

Original comment by Shadows...@gmail.com on 5 Aug 2012 at 9:41

GoogleCodeExporter commented 8 years ago
So CFG_Loader doesn't actually support multi-disc games at all? You have to use 
devolution?

What about this?

"Comment 9 by project member airlin...@gmail.com, Jun 28, 2012
mod r37 beta1
=========
Display multi-disc GC games correctly.

EX: usb:\games\GAMEDISK1\game.iso
        usb:\games\GAMEDISK2\game.iso"

Original comment by m...@mikedonaghy.org on 5 Aug 2012 at 9:57

GoogleCodeExporter commented 8 years ago
that was in beta 1 we r at beta 10 and has been fixed

Original comment by Shadows...@gmail.com on 5 Aug 2012 at 9:58

GoogleCodeExporter commented 8 years ago
Yeah, so how do I do it in beta10, I'm on the latest.

Original comment by m...@mikedonaghy.org on 5 Aug 2012 at 9:59

GoogleCodeExporter commented 8 years ago
http://gbatemp.net/topic/147638-configurable-usb-loader/page__st__16875__p__4333
221#entry4333221

Original comment by Shadows...@gmail.com on 5 Aug 2012 at 10:01

GoogleCodeExporter commented 8 years ago
mod r42b1
==========
1. Readded DIOS MIOS detection (also DIOS MIOS Lite 2.2 detection)

Start the loader and check if the right version is selected in the settings.

http://www.mediafire.com/?z8gc7clqkyr8t63

Original comment by softwiiv2 on 9 Aug 2012 at 4:51

GoogleCodeExporter commented 8 years ago
With r41 (and mods) it'll show GC games from all partitions, but it'll only 
load them from FAT32 with DM, correct?  How about with Devolution?

Original comment by school.p...@gmail.com on 9 Aug 2012 at 7:15

GoogleCodeExporter commented 8 years ago
Is the new revision 42 have all the beta features and everything from rev39 
beta 1-10?

Original comment by ivanface...@hotmail.com on 12 Aug 2012 at 8:52

GoogleCodeExporter commented 8 years ago
r37 covers r37beta5-10

Original comment by airlin...@gmail.com on 12 Aug 2012 at 9:10

GoogleCodeExporter commented 8 years ago
DM and DML detection have issues with quadforce. It detects it as a version of 
DM so it tries to run from usb. Setting it to DML 1.2 in CFG r36 makes it work 
fine, but this doesn't work in newer revisions.

Original comment by donovanc...@gmail.com on 14 Aug 2012 at 10:19

GoogleCodeExporter commented 8 years ago
mod r46b3
==========
-added nand emulation (setting in game options), default path is "usb:/nand"
-removed DM(L) version setting since its auto detected now
-added force devolution setting
-some fixes

http://www.mediafire.com/?0d3v3a14duky7d1

Original comment by softwiiv2 on 23 Aug 2012 at 9:19

GoogleCodeExporter commented 8 years ago
Could you provide more information on the NAND usage? I've copied all contents 
of the "NAND\title\00010000" from NAND dump to the "usb:/nand" & tried to 
launch some titles. Here are the results:

------
Partial NAND support
------
Rhythm Heaven Fever (NTSC-U) — works, saves are visible
Super Mario Galaxy (NTSC-U) — works, saves are not visible
Super Mario Galaxy 2 (NTSC-U) — works, saves are not visible
Worms: Battle Islands (NTSC-U) — doesn't work, halt on the screen of 
"creating save file"

------
Full NAND support
------
Super Mario Galaxy (NTSC-U) — black screen, won't start

Original comment by Oleg.Glu...@gmail.com on 24 Aug 2012 at 4:43

GoogleCodeExporter commented 8 years ago
Dump your nand f.e. with simple fs dumper and place the folders import, title, 
etc... in the folder "usb:/nand/" (FAT32)

Original comment by mikeungers on 24 Aug 2012 at 7:48

GoogleCodeExporter commented 8 years ago
Thank you for your answer but any other solution?

I can't store the full NAND dump on my HDD because of not enough free space. 
And there is no sense to dump, for example, channels or WiiWare data. IMHO, 
it's only one way for NAND emulation usage right now — saves & DLC. As i 
know, all of them are stored in NAND:/title/00010000. And for Rhythm Heaven 
Fever it is so — saves successfully redirected to virtual NAND. But not for 
SMG 1/2 nor Worms. Where is my mistake?

Original comment by Oleg.Glu...@gmail.com on 24 Aug 2012 at 8:09

GoogleCodeExporter commented 8 years ago
mod r46b4
==========
-fixed nand emu for d2x cIOS

http://www.mediafire.com/?1aybntu2soadzz2

@Oleg.Glushko: try this version, for full nand emu you need a full nand dump in 
usb:/nand

Original comment by softwiiv2 on 25 Aug 2012 at 12:02

GoogleCodeExporter commented 8 years ago
Have tried few games with this new version:
Super Mario Galaxy 2 — loaded, no saves visible (maybe corrupted on previous 
ver. load?)
Worms: Battle Island — loaded, no saves visible, recreated the new one 
successfully
Beat.Trip Complete — loaded, no saves visible
Legend of Zelda: Skyward Sword — black screen on loading

Maybe there have to be something else in plus to title/00010000 for partial 
saves emulation?

> -fixed nand emu for d2x cIOS
Yes, i've d2x v8 final installed for most of the IOSes

> for full nand emu you need a full nand dump in usb:/nand
aknowleged, thank you

Original comment by oji.m...@gmail.com on 25 Aug 2012 at 1:24

GoogleCodeExporter commented 8 years ago
mod r46b5
==========
-added dump savegame function (in game settings)

http://www.mediafire.com/?b03dc6txhc3vbdn

The dump function should dump everything you need for partitial nand emulation.

Original comment by softwiiv2 on 25 Aug 2012 at 3:05

GoogleCodeExporter commented 8 years ago
> mod r46b5

First of all there is the common error for some actions (dump saves, start 
game): "Error: fopen(usb:/nand/shared2/sys//SYSCONF) returned 0"

Next, some test results:
Beat.Trip Complete — dumped saves, works
Legend of Zelda: Skyward Sword — dumped saves, black screen after motion plus 
calibration (same as before)
Mario Kart Wii — return error while dumping "Error: could not get dir entry 
count! (result: -106)" but saves are exists in NAND
Rhythm Heaven Fever — crash with code dump while dumping the savedata
Super Mario Galaxy — dumped saves, works
Super Mario Galaxy 2 — dumped saves, works
Worms: Battle Island — dumped saves, works

Original comment by oji.m...@gmail.com on 26 Aug 2012 at 1:23

GoogleCodeExporter commented 8 years ago
> First of all there is the common error for some actions (dump saves, start 
game): "Error: fopen(usb:/nand/shared2/sys//SYSCONF) returned 0"

Of course, fixed by copying appropriate file from the NAND dump.

Have tried a few more games:
ABBA — dumped, works
Active Life: Explorer — dumped, halt on «Checking system memory»
Alone in the Dark — dumped, black screen after «checking for the game data»
Another Code — dumped, works
Arc Rise Fantasia — dumped, black screen after developers logos or halt on 
trying to load save file

Original comment by oji.m...@gmail.com on 26 Aug 2012 at 9:16

GoogleCodeExporter commented 8 years ago
Please post pictures of the code dumps.

Original comment by softwiiv2 on 26 Aug 2012 at 9:47

GoogleCodeExporter commented 8 years ago
Sorry, can't reproduce halt on dumping Rhythm Heaven Fever. At first time it 
was so, but now only show the "Error: could not get dir entry count! (result: 
-106)".

Original comment by oji.m...@gmail.com on 26 Aug 2012 at 10:13

GoogleCodeExporter commented 8 years ago
mod r46b6
==========
-improved and fixed savegame dumping

http://www.mediafire.com/?y3w83fi8y8gwhu4

@oji.meco: some games, like skyward sword, dont work with nand emulation 
enabled.

Original comment by softwiiv2 on 26 Aug 2012 at 6:49