What stepSs will reproduce the problem?
1. Format SD Card as Fat32.
2. Create a Split WBFS files of SSBB (RSBE01) and put game onto SD Card
3. Extract Project M files onto SD and copy gct from root:codes\ to
usb-loader\codes\
What is the expected output? What do you see instead?
For CFG to apply ocarina codes to play Project M off of the SSBB WBFS. Instead
it loads SSBB without ocarina codes.
What version of the loader are you using?
v70
What is your System Menu version (e.g. 4.2u)?
4.2U
What is your media type (HDD, USB Flash, SD/SDHC)?
SDHC
How is your media formatted (wbfs, fat32, ntfs)?
FAT32
Which cios are you using, which version, which base (222,249,...)?
(Please try both 249 and 222 with cfg-222.dol)
D2X on IOS 248 and IOS 247
Does it work with other loaders?
No
Does it work with the latest or an older version?
No
Please provide any additional information below.
If the game is on a USB Device formatted as NTFS and in ISO format it will work
Original issue reported on code.google.com by Johnrey...@gmail.com on 9 Jan 2015 at 9:52
Original issue reported on code.google.com by
Johnrey...@gmail.com
on 9 Jan 2015 at 9:52