exceptioncpp / d2x-cios

Automatically exported from code.google.com/p/d2x-cios
0 stars 0 forks source link

Corrupted save for Mario Party 9 #32

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
1. USB Loader GX with partial or full emulation, game run from USB
1.1. On first run it creates the save
1.2. On second run it says that the save is corrupted and advises me to delete 
the save

2. USB Loader GX without savegame emulation, game run from USB
2.1. It works on every run

I have extracted the save from real NAND(from the first save) and compared it 
to the save inside emulated NAND and they are identical

Original issue reported on code.google.com by pdan.pop...@gmail.com on 9 Mar 2012 at 3:14

GoogleCodeExporter commented 8 years ago
v9 beta solves the problem

Original comment by pdan.pop...@gmail.com on 19 Mar 2012 at 9:21

GoogleCodeExporter commented 8 years ago
Well good news, but are you sure?
Unfortunately it seems that MW3 doesn't work anymore with nand emu. :(
Actually I had to rewrite a lot of the code concerning nand emu in order to 
embed it inside the fs plugin and prevent random freezing.
So this might explain why some games have different behavior.

Original comment by dav...@yahoo.it on 19 Mar 2012 at 9:43

GoogleCodeExporter commented 8 years ago
With v8 it was allways displaying corrupted save.
With v9 in most cases it works. One time it was freezing while loading the save 
(but it might be something else)

Original comment by pdan.pop...@gmail.com on 19 Mar 2012 at 5:17

GoogleCodeExporter commented 8 years ago
there is absolutely no issue with the MP9 save on v8 that i have found.

Original comment by danialho...@gmail.com on 23 Mar 2012 at 1:19

GoogleCodeExporter commented 8 years ago
I have also had the black screen at loading the save (56 v9 Beta - GX 1155)
Loaded the game again and it loaded first time. Happened twice in about 30 loads

Original comment by kitty...@hotmail.co.uk on 2 Apr 2012 at 6:22