exdev / ex2d-dev

2D framework and pipeline for Unity3D
ex-dev.com/ex2d
GNU General Public License v3.0
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当把一个Sliced TextureInfo 和 一个正常的 TextureInfo 放入同一张 atlas 中,然后在相同 layer 里拖放各一个 sprite 的时候,会发生绘制错误。 #29

Closed jwu closed 11 years ago

jwu commented 11 years ago

按照 先放入正常 sprite,再放入 sliced sprite 的顺序。就会出现如图错误

screen shot 2013-08-24 at 1 57 19

screen shot 2013-08-24 at 1 57 26