2D framework and pipeline for Unity3D
GNU General Public License v3.0
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Prefab的instantiate如果scale不为1,通过 exLayer.Add 加入后,sprite的scale 在 2D Scene Editor 和 Game View 中表现不一致,且 2D Scene Editor 中显示是正确的 #53
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nantas closed 10 years ago
如题,绵羊打中标签的特效表现