Closed docquantum closed 3 weeks ago
Should be fixed now. The build aot directive went missing from the csproj during last refactor.
Note that you can't build for Andorid TV as of dotnet 8 because the issue there is that most android TVs use 32-bit android while dotnet 8 only builds for 64-bit. I plan to solve this as soon as dotnet 9 gets into the final release stage since that should be able to build for bionic-32, i did not see this documented yet but i've seen that now there are the needed AOT runtime nuget packages so it might work.
Aside that for a 32-bit build you will need to build 32-bit targets for the native libs we compile and find build feeds for the binary ones we use like ffmpeg.
I'll look into the other issue in a bit.
Ah, good to know, I'm sure I would have found out eventually. I guess I'll await the dotnet9 release then. I just thought it would be nice to stream to a tv directly so people at home can see switch gameplay from a Lite.
Describe the bug While attempting to run
buildbinaries.sh
on the current master branch (72b9ba2b884f8a215fa8ee4fa3a274cce08a1c6a), the build step fails at the mvSysDVR-Client.so
step on line 110. It seems that the nativeso
library is no longer being built.To Reproduce Attempt to build android client library using
buildbinaries.sh
on current master branch.Expected behavior
SysDVR-Client.so
would be built allowing the script to copy it to the android app folder.Setup information
Additional context
Build output from master:
Build output from v6.1.1
It seems as though something has changed which now changes how the android build is performed. I might look into this later as my initial goal here was to build the android app with Android TV compatibility.