Closed GoogleCodeExporter closed 9 years ago
Hi Nick,
thanks, I didn't know that. What is the problem with my version? I use it
everyday without problems.
The only problem is IE at the moment. But also Jonas suggests to forget about
IE.
Original comment by Uli.He...@googlemail.com
on 27 Oct 2010 at 10:29
Hi Uli,
I assumed there were some issues because on the Project Home page you state, "I
removed the downloads, since the port hasn't been tested sufficiently, yet."
That and your statements of known issues... made it sound like maybe the port
wasn't stable? But maybe I read too much into that.
I also thought Jonas might have a way around that Dictionary problem, because
he doesn't mention it on his blog... As for IE8, yeah, I agree with you both :D
Having said that, I saw one strange issue when using Jonas's version, but that
seemed to disappear after a while -- I think it was in relation to how I was
placing many static bodies on top of one another on startup. Of course, when
things go wrong like this in a JS port, there's no static typing, so it's hard
to know what broke, and where.
For this project, I'm moving things over to XNA with Box2d.XNA, since
yesterday. HTML5+JS has been cool, and is a super option for simple gameplay
prototyping.
Original comment by nick.wig...@gmail.com
on 27 Oct 2010 at 11:07
Hi Nick,
>>> I assumed there were some issues because on the Project Home page you
state, "I removed the downloads, since the port hasn't been tested
sufficiently, yet."
I think it's time to add the downloads again ;)
After looking into Jonas' code I think that my port should be more stable than
his. It seems that his converter doesn't even care about getters and setters.
>>> when things go wrong like this in a JS port, there's no static typing
My converter tracks variable-assignments and converts types if necessary (e.g.
var i:int = 0.5 => var i = parseInt(0.5)).
>>> For this project, I'm moving things over to XNA with Box2d.XNA
I'm using Box2Dweb, because IMO writing JavaScript takes less time than any
other language. After developing the specific parts as tiny web apps I'm going
to assemble everything using C++ ;)
Original comment by Uli.He...@googlemail.com
on 28 Oct 2010 at 12:38
marked as invalid, since this is not an actual bug report.
Original comment by Uli.He...@googlemail.com
on 5 Nov 2010 at 10:55
Original issue reported on code.google.com by
nick.wig...@gmail.com
on 25 Oct 2010 at 12:31