This would probably be hard to implement, but it would be amazing if I could make systems light up based on different statistics, like the ingame map. For example, if I used "Gas sigs" it would light up systems with lots of gas sigs brightly, and ones with few less brightly.
I would prefer this as a client-side thing so different people can view different things, but I have no clue if its viable.
This would probably be hard to implement, but it would be amazing if I could make systems light up based on different statistics, like the ingame map. For example, if I used "Gas sigs" it would light up systems with lots of gas sigs brightly, and ones with few less brightly.
I would prefer this as a client-side thing so different people can view different things, but I have no clue if its viable.