Despite using the same setup as shields.io, on startup we get Could not load font in FontConfig when adding Verdana.ttf to the canvas context. I'm guessing it doesn't work for shields.io either, because the generated badges are pixel-for-pixel identical. Maybe just kill the Verdana bit entirely, as it causes deployment hassles anyway.
Despite using the same setup as shields.io, on startup we get
Could not load font in FontConfig
when addingVerdana.ttf
to the canvas context. I'm guessing it doesn't work for shields.io either, because the generated badges are pixel-for-pixel identical. Maybe just kill the Verdana bit entirely, as it causes deployment hassles anyway.