Right now we hardcode the fake XR device in desktop mode to 1080; it is scaled from that at the browser's top level canvas projection.
We should make this a configurable or even automative parameter (based on the projected canvas size) to make the desktop render look more pixel-accurate.
Right now we hardcode the fake XR device in desktop mode to
1080
; it is scaled from that at the browser's top level canvas projection.We should make this a configurable or even automative parameter (based on the projected canvas size) to make the desktop render look more pixel-accurate.