When opening a particularly large modded weapons_stat.dat that have similar line length of original weapons_stat.dat (~24k lines including white spaces), the Weapons Editor can give prompt unhandled blueprint exception. This error pertains to the editor suggesting to remove some existing weapon stats that are already in the injection file before being loaded into Weapons Editor.
How are you using the tools?
Steam
Enter your bug description.
When opening a particularly large modded weapons_stat.dat that have similar line length of original weapons_stat.dat (~24k lines including white spaces), the Weapons Editor can give prompt unhandled blueprint exception. This error pertains to the editor suggesting to remove some existing weapon stats that are already in the injection file before being loaded into Weapons Editor.
Example is as per https://cdn.discordapp.com/attachments/736688063362891860/1095972745277354025/Capture.PNG . note that tower_artillery_burst_lvl_2 and tower_artillery_burst_3 is handled as missing blueprints whereas they are already present in the injection file.
How can this bug be reproduced?
Have sufficiently large modded weapons_stat.dat.
Tool version
TC_5517