exorstudios / riftbreaker-tools

Modding and content creation tools for The Riftbreaker. Extract the contents of the archive to the root folder of the game.
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Crash when exiting prefab editor #387

Open Molch1 opened 1 year ago

Molch1 commented 1 year ago

How are you using the tools?

Steam

Enter your bug description.

Level Editor frequently crashes after exiting prefab editor via exit button.

CRASH:
(filename not available):0 - (function-name not available)
(filename not available):0 - void __cdecl Exor::DefaultRenderableSubmit(class Exor::RenderableFunctionality * __ptr64,class Exor::RenderContext * __ptr64,class Exor::SubmitNode const * __ptr64,int)
(filename not available):0 - public: virtual void __cdecl Exor::QueueForwardRenderableVisitor::VisitSubmitNodes(class Exor::SubmitNodesGrouped const * __ptr64) __ptr64
(filename not available):0 - public: virtual void __cdecl Exor::CompositorPassRenderScene::Execute(class Exor::CompositorFrame const * __ptr64) __ptr64
(filename not available):0 - public: void __cdecl Exor::CompositorNode::Update(class Exor::CompositorFrame const * __ptr64) __ptr64
(filename not available):0 - void __cdecl Exor::UpdateCompositorContext(class Exor::CompositorGraph * __ptr64,class Exor::CompositorContext * __ptr64,class Exor::CompositorFrame const * __ptr64)
(filename not available):0 - public: void __cdecl boost::detail::shared_state_nullary_task<void,class boost::detail::invoker<class std::_Binder<struct std::_Unforced,void (__cdecl&)(class Exor::CompositorGraph * __ptr64,class Exor::CompositorContext * __ptr64,class Exor::CompositorFrame const * __ptr64),class Exor::CompositorGraph * __ptr64,class Exor::CompositorContext * __ptr64 & __ptr64,class Exor::CompositorFrame const * __ptr64 & __ptr64> > >::operator()(void) __ptr64
(filename not available):0 - private: void __cdecl Exor::TaskScheduler::worker_thread(void) __ptr64
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - configthreadlocale
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart

How can this bug be reproduced?

Exit prefab editor.

Tool version

SVN_8865.TC_5682