exorstudios / riftbreaker-tools

Modding and content creation tools for The Riftbreaker. Extract the contents of the archive to the root folder of the game.
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MarkerBlueprintSpawner Crash #397

Open Molch1 opened 10 months ago

Molch1 commented 10 months ago

How are you using the tools?

Steam

Enter your bug description.

Every time one or more of these BlueprintComponents are created/present in .biome file: (when using .biome file generated after creating new mission or after saving biome settings for example)

BlueprintComponent
{
     blueprint "@level_editor/scene_root"  //root_0 / root_1
}

MarkerBlueprintSpawner crashes - with or without logic/spawn_objective ents in map

-after deleting these BlueprintComponents it works

CRASH: 
 (filename not available):0 - <lambda_56724fc3c7c73f87d9fe3f84300e99a4>::operator()
(filename not available):0 - Exor::Ecs::VisitGroupPage
(filename not available):0 - Exor::Ecs::VisitImpl<Exor::Execution::ParallelPolicy<0> >
(filename not available):0 - Exor::Ecs::SeqVisitCompletitionBuilder::addTypeErased
(filename not available):0 - Riftbreaker::FindPossibleMarkerSpawnPoints
(filename not available):0 - Riftbreaker::MarkerBlueprintSpawner::SpawnBlueprints
(filename not available):0 - Riftbreaker::MissionObjectSpawnerComponent::Initialize
(filename not available):0 - Riftbreaker::MapGenerator::PrepareWorld
(filename not available):0 - Riftbreaker::GameplayState::InitializeWorld
(filename not available):0 - Riftbreaker::GameplayState::GenerateMap
(filename not available):0 - Riftbreaker::GameplayState::OnEnter
(filename not available):0 - Exor::AppState::Update
(filename not available):0 - <lambda_21728e605e3cd17dc124f740eff8e242>::operator()
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - configthreadlocale
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart

How can this bug be reproduced?

  1. create new mission, use generated .biome file and/or check if these BlueprintComponents are present/recreated after saving biome settings
  2. use MarkerBlueprintSpawner in mission file
  3. start map

Tool version

SVN_8865.TC_5682