exorstudios / riftbreaker-tools

Modding and content creation tools for The Riftbreaker. Extract the contents of the archive to the root folder of the game.
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MarkerBlueprintSpawner Crash #397

Open Molch1 opened 1 year ago

Molch1 commented 1 year ago

How are you using the tools?

Steam

Enter your bug description.

Every time one or more of these BlueprintComponents are created/present in .biome file: (when using .biome file generated after creating new mission or after saving biome settings for example)

BlueprintComponent
{
     blueprint "@level_editor/scene_root"  //root_0 / root_1
}

MarkerBlueprintSpawner crashes - with or without logic/spawn_objective ents in map

-after deleting these BlueprintComponents it works

CRASH: 
 (filename not available):0 - <lambda_56724fc3c7c73f87d9fe3f84300e99a4>::operator()
(filename not available):0 - Exor::Ecs::VisitGroupPage
(filename not available):0 - Exor::Ecs::VisitImpl<Exor::Execution::ParallelPolicy<0> >
(filename not available):0 - Exor::Ecs::SeqVisitCompletitionBuilder::addTypeErased
(filename not available):0 - Riftbreaker::FindPossibleMarkerSpawnPoints
(filename not available):0 - Riftbreaker::MarkerBlueprintSpawner::SpawnBlueprints
(filename not available):0 - Riftbreaker::MissionObjectSpawnerComponent::Initialize
(filename not available):0 - Riftbreaker::MapGenerator::PrepareWorld
(filename not available):0 - Riftbreaker::GameplayState::InitializeWorld
(filename not available):0 - Riftbreaker::GameplayState::GenerateMap
(filename not available):0 - Riftbreaker::GameplayState::OnEnter
(filename not available):0 - Exor::AppState::Update
(filename not available):0 - <lambda_21728e605e3cd17dc124f740eff8e242>::operator()
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - configthreadlocale
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart

How can this bug be reproduced?

  1. create new mission, use generated .biome file and/or check if these BlueprintComponents are present/recreated after saving biome settings
  2. use MarkerBlueprintSpawner in mission file
  3. start map

Tool version

SVN_8865.TC_5682