Xavier_Velo has requested that we set glfullvsync=true under the [sdl] section of the conf. This helps with tearing in fullscreen when using opengl. As it doesn't seem to have any negative effects from the extra processing overhead for this game I dont see why not.
Xavier_Velo has requested that we set glfullvsync=true under the [sdl] section of the conf. This helps with tearing in fullscreen when using opengl. As it doesn't seem to have any negative effects from the extra processing overhead for this game I dont see why not.