Closed Python-Exoproject closed 1 year ago
I'll work on this if someone wants to send me a copy
Eyeball (1999).zip Thanks @Thraka
OK, fixed.
The code uses the SHELL
command to run Dir Midi\*.Mid /b /s /o:n > Midi.Dat
, gathering the sound files in the midi directory and outputting them into the midi.dat file. Because dosbox (at least the ECE copy I'm using) doesn't support the /o:n
switch to order the files by name, the "output" that is fed into the midi.dat file is the error message Illegal switch: /o:n.
which then causes the MIDI loading routines to crash because there isn't a valid midi file in the list of files.
I did the following modifications:
eyeball.bas
to eyeball.bak
.eyeball.exe
. GO.BAT
launches the QB IDE, compiles the game, and runs it. It's not a great experience, so the compiled executable is a better option in my opinion.midi.dat
and midi.old
files.midi.dat
has all of the files from c:\eyeball\midi\*
so if the actual dosbox deploy location is different than c:\eyeball\
you'll need to hand edit midi.dat
for the correct music file locations.CHOICE.EXE
from a v5 game.RUN.BAT
in the spirit of exodos v5, I don't know what you're doing with v6 but edit/adjust things as needed. This runs sbmidi.exe
and then eyeball.exe
The GO.BAT is no longer needed if you run eyeball.exe
, which also avoids running the QB environment and compiling the game before running. So it's a much smoother experience. But you could keep that batch file as it does have the command line to run/compile and use the linked library the game needs when running via the IDE. Your choice.
Glad to have helped out!
Confirmed fixed @exoscoriae, thanks again @Thraka
When adding exo, I also noticed an extra txt file in the folder with the conf
Interestingly the 2nd SHELL
command used a redirect to null
which creates a null
file in the folder. The proper redirect is nul
... whoops
it doesn't work for me I added all of the files in the zip above. Even cleared out the old files first
if I run sbmidi first, it locks if I run eyeball without it, I get no music.
Its probably the mounted folder. Previously we were mounting c as \exodos\eyeball but the path in midi.dat means we need to mount c as \exodos as so:
mount c .\eXoDOS c: cd Eyeball sbmidi cls @eyeball exit
fixed!
This is note for reference.
The game is meant to be able to run with music when sbmidi is executed first, but when it is the game will not run. Instead it loads up quickbasic and shows an "Illegal Function Call" error. If sbmidi is not loaded the game will run