expired6978 / SKSE64Plugins

Collection of all SKSE64 compatible plugins
128 stars 42 forks source link

[1.6.342] Body Morph sliders fail when too many mods are active (approx 45) #51

Open RocketBun-OG opened 2 years ago

RocketBun-OG commented 2 years ago

I've been fiddling with this for days and I just cannot figure it out. After activating enough mods (doesn't even seem to matter what they do), morphs stop updating, either in racemenu or when externally activated. Sometimes they will update for a single tick, then stop. Sometimes they don't update at all. When I equip and unequip clothes the morphs apply, but before that it's like you haven't done anything at all. On AE 1.6.342. Maybe this is fixed in the 1.6.353 version?

RocketBun-OG commented 2 years ago

FIGURED IT OUT For anyone else having this issue, just add a couple zeroes to your uBodyMorphMemoryLimit value in skee64.ini. Seems like its set far too low by default, for most modded installs anyway

RocketBun-OG commented 2 years ago

Ok, so I figured it out in the short term, but also didn't really resolve it long term. I have raised the memory limit pretty much to its maximum value (18000000000000000000) and I can't push it any farther. Adding more mods at this point disables the realtime morphs. But somehow even this amount is not enough. My RAM and VRAM usage is not even close to maxed out, but somehow skee64 is running out of memory with 18000000000000000000... somethings. It can't possibly be bits, right? Because that's 2250 PETABYTES. I think something is wrong with the way the cache is used.

BullOnMars commented 2 years ago

WOW, backtracking OBody and AutoBody morph issue right here! Both mods morphs stop working after loading a save (Tested separately), but they work when starting a new game, but when I save and load that save, both mods morphs can stop working completely or just update the morphs at random times. I have 1400+ plugins enabled.

BullOnMars commented 2 years ago

According to some users, this has something to do with Engine Fixes's memory manager, I am on AE right now, but before AE update, I have never had this problem before, after getting back to modding with almost the same modlist, this started happen, I don't know what to do anymore.

Gaz-tec commented 5 months ago

Reviving this Issue to corroborate that this is still happening, morphs become less and less reliable the longer the session goes and that on the user end, this seems to be fixed by setting the EngineFixes MemoryManager to false.