Closed Phudatkgkg closed 1 year ago
i'm trying to make a simple cube using Three but it dosen't show on the mobile scene
`import * as React from 'react'; import { View, StyleSheet } from 'react-native'; import { ExpoWebGLRenderingContext, GLView } from 'expo-gl'; import ExpoTHREE, { Renderer } from 'expo-three'; import { Screen, Mesh, MeshBasicMaterial, PerspectiveCamera, Scene, } from 'three'; import { THREE } from 'expo-three';
const ThreeD = (props) => { const onContextCreate = async (gl) => { const scene = new Scene(); const camera = new PerspectiveCamera( 45, gl.drawingBufferWidth / gl.drawingBufferHeight, 1, 1000 )
gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight } const renderer = new Renderer({ gl }) renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight) const geometry = new BoxBufferGeometry(1, 1, 1) const material = new MeshBasicMaterial({ color: 'blue' }) const cube = new Mesh(geometry, material) scene.add(cube) const render = () => { requestAnimationFrame(render) renderer.render(scene, camera) gl.endFrameEXP() } render() return cube } return ( <GLView style={styles.GLView} onContextCreate={onContextCreate} /> );
}
const styles = StyleSheet.create({ GLView: { width: 500, height: 500, backgroundColor: "#90ff90" },
});
export default ThreeD; `
`import * as React from 'react'; import { View, StyleSheet } from 'react-native'; import { ExpoWebGLRenderingContext, GLView } from 'expo-gl'; import ExpoTHREE, { Renderer } from 'expo-three'; import { Screen, Mesh, MeshBasicMaterial, PerspectiveCamera, Scene, } from 'three'; import { THREE } from 'expo-three';
const ThreeD = (props) => { const onContextCreate = async (gl) => { const scene = new Scene(); const camera = new PerspectiveCamera( 45, gl.drawingBufferWidth / gl.drawingBufferHeight, 1, 1000 )
}
const styles = StyleSheet.create({ GLView: { width: 500, height: 500, backgroundColor: "#90ff90" },
});
export default ThreeD; `