expressobits / inventory-system

Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
MIT License
470 stars 31 forks source link

No Inventory Tab Created #118

Closed Kcin41 closed 3 months ago

Kcin41 commented 3 months ago

In Godot 4.2.2 build, both mono(C#) and non-mono versions, when installed the plugin via the AssetLib, no tab "Inventory" tab was created at the top by 2d, 3d, script, assetlib area. I get the message that it was installed successfully and reboot the application, nothing shows up. I am able to run the fps demo without issue. I have tried in both Compatibility mode and Forward+ just to be sure nothing funny was happening there as well.

I am rather unsure of what is going on. Here is a screenshot of the scene loaded, but no inventory tab was created. Screenshot 2024-06-17 091011

onurcanari commented 3 months ago

image activate Inventory System from project settings 👍🏽

Kcin41 commented 3 months ago

image activate Inventory System from project settings 👍🏽

Good god, I feel dumb. Thank you! Maybe I missed it, but I think this would be a good thing to either add, or make clearer, to the install instructions.

scriptsengineer commented 3 months ago

Perfect thanks for the help @onurcanari and I'll put more instructions @Kcin41!