Closed Kcin41 closed 5 months ago
activate Inventory System from project settings 👍🏽
activate Inventory System from project settings 👍🏽
Good god, I feel dumb. Thank you! Maybe I missed it, but I think this would be a good thing to either add, or make clearer, to the install instructions.
Perfect thanks for the help @onurcanari and I'll put more instructions @Kcin41!
In Godot 4.2.2 build, both mono(C#) and non-mono versions, when installed the plugin via the AssetLib, no tab "Inventory" tab was created at the top by 2d, 3d, script, assetlib area. I get the message that it was installed successfully and reboot the application, nothing shows up. I am able to run the fps demo without issue. I have tried in both Compatibility mode and Forward+ just to be sure nothing funny was happening there as well.
I am rather unsure of what is going on. Here is a screenshot of the scene loaded, but no inventory tab was created.