Closed lmorao closed 4 months ago
After version 1.0 I transformed every core to a C++ module (on bin folder), they are included in the addon as a gdxtension library. Test if you can use Inventory references (For example) in your code?
I dont know that the C++ module is functioning as intended as I am unable to access classes such as InventoryItem when following the tutorial on wiki
So... dose porblem sovled? I been stack in here.
1.0 dose need use gdextension?
If need use core in Gdextension can i get a doc how to use it? thanks
I installed Gdextension then it fixed.
I dont know that the C++ module is functioning as intended as I am unable to access classes such as InventoryItem when following the tutorial on wiki
The InventoryItem
name is now Item
only
So How to linked Ui to InventorySystem in new 1.0+
Should how to change that code make it work?
So How to linked Ui to InventorySystem in new 1.0+
I modified the code to avoid large architecture dependencies like this, today you basically need to link the characterInventorySystem to your UI.
In the fps_demo example there is this new code.
If have a doc to tech how to link it would be woudeful.
I tried installing this repo from the asset lib and manually. The main branch has no core folder, so all the basic class_names are missing. There's no such thing as hotbar.gd or others needed and this doesn't work at all for me.
Maybe I'm doing something dumb, but I have tried browsing and searching on github and there's none of the required class_name