Open scriptsengineer opened 1 year ago
plz assign me to this issue , i want to contribute to this issue . i am a completely newbie plz guide me for what i have to do.
Perfect, I assign you this task, it's good if you are a beginner, so it can be clear which points the inventory system is not intuitive for new users.
Create a 2D example with all the structure that is in the 3D example including: -> Personal inventory -> Loot inventory -> Pick up items -> Drop items
[ ] Must create a player with interactions with 2D versions to open loots and pick up items (Maybe because of proximity)
[ ] Add example in 2D folder in the project demo
Notes:
It should reuse the entire FPS UI, with no need to change scenes or codes.
Use some top-down example, reference some godot demo project. https://github.com/godotengine/godot-demo-projects/tree/master/2d