expressobits / inventory-system

Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
MIT License
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Hand Object #6

Closed scriptsengineer closed 1 year ago

Frontrider commented 1 year ago

I'd make it an "item 3D" and an "item 2D" node, then let the developer place it where it is needed. (dropped item, held item, displayed item etc)

scriptsengineer commented 1 year ago

You say the HandItem that exists in develop? My idea is to create a 2D example to facilitate testing in two dimensions. Leave it open for suggestions on that. I'll open another issue about a 2D port.

scriptsengineer commented 1 year ago

I created a hand object port issue #28 and another to create a 2D example #27.