I noticed that if CharacterInventorySystem is readied before the InventorySystemUI then no handler, no crafter and so on is set.
This is fixed by calling the changed functions.
We do not call these changed functions if the InventorySystem is not setup yet.
I noticed that if
CharacterInventorySystem
is readied before theInventorySystemUI
then no handler, no crafter and so on is set. This is fixed by calling the changed functions. We do not call these changed functions if theInventorySystem
is not setup yet.