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expung3d
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Enhanced-Zeus-Modules
Enhanced Zeus Modules is a Vanilla Arma 3 enhancement script for Public Zeus Servers.
https://www.zamarma.com/
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Fix remoteExec issues
#47
expung3d
closed
4 hours ago
1
[BUG] - BattleEye remoteExec kick after interface loads
#46
LucSon-bat
opened
8 hours ago
0
Merge V2.1.1 hotfix
#45
expung3d
closed
1 day ago
0
BZM Update Branch
#44
bijx
closed
6 days ago
0
Fix changelog
#43
expung3d
closed
1 week ago
0
V2.1.1
#42
expung3d
closed
1 week ago
0
Fix lightpoint params
#41
expung3d
closed
1 week ago
0
Update to V2.1.0
#40
expung3d
closed
1 week ago
1
Fix spectator bug
#39
expung3d
closed
2 weeks ago
0
V2.0.22 Factions and Such
#38
expung3d
closed
2 weeks ago
0
[BUG] - ERROR by EZM (Uploaded on YouTube)
#37
FinalBiologic
closed
2 weeks ago
3
[BUG] - MAZ_EZM_fnc_createDialog (COMBO Box)
#36
JeTZzOfficial
closed
1 week ago
0
Added a variety of new modules + refactored some unused code
#35
bijx
closed
2 months ago
0
Update V2.0.20
#34
expung3d
closed
6 months ago
0
Bring main to V2.0.19
#33
expung3d
closed
7 months ago
0
[BUG] - Catapult and arresting wire on carrier doesn't work
#32
Zaco-Kick
closed
6 months ago
1
[REQUEST] - Change the difficulty module
#31
Zaco-Kick
opened
7 months ago
0
[REQUEST] - MAZ_EZM_fnc_ambientFlyByModule
#30
Zaco-Kick
closed
1 week ago
0
[REQUEST] - Artillery Area module
#29
Zaco-Kick
closed
1 week ago
1
[REQUEST] - Faction selection for MAZ_EZM_fnc_createGarrisonTownDialog
#28
Zaco-Kick
opened
7 months ago
1
[REQUEST] - Add defaults to MAZ_EZM_fnc_getAutoMissionUnitTypes
#27
Zaco-Kick
closed
7 months ago
0
[REQUEST] - Use scimitar for malden in MAZ_EZM_fnc_getAutoMissionUnitTypes
#26
Zaco-Kick
closed
7 months ago
0
[REQUEST] - Remove destroyed buildings from MAZ_EZM_fnc_deleteClutterModule
#25
Zaco-Kick
closed
7 months ago
1
Pull Dev
#24
expung3d
closed
8 months ago
1
[BUG] -
#23
ColdWasabi
closed
6 months ago
1
Sync changes from dev to main
#22
expung3d
closed
9 months ago
0
Merge Dev with Main V2.0.16
#21
expung3d
closed
11 months ago
0
[REQUEST] - "Fire Artillery" Addition to the Right Click Context Menu
#20
Huntsman117
opened
1 year ago
0
[BUG] - Minefield Tool Spawns underground
#19
Kaank2006
closed
1 year ago
3
[REQUEST] - Auto Mission / Convoy
#18
TG-Web-Team
opened
1 year ago
0
Regarding AI Support / Evac. Could the # if minimum passengers by default be changed from 3 to 1? We often used it to transport killed players back to the AO and only need 1 passenger.
#17
TG-Web-Team
closed
6 months ago
1
Suggested Modules
#16
M9-SD
closed
6 months ago
0
[REQUEST] - suppresion module
#15
PenieWenie
opened
1 year ago
2
[REQUEST] - Open Top Hunter
#14
PenieWenie
closed
6 months ago
3
[BUG] - Hide Terrain Objects (Radius) Module not Functioning Correctly
#13
ShootingManGold
closed
1 year ago
0
[REQUEST] - Spetnaz+
#12
sleeper8
closed
1 week ago
0
[REQUEST] - CSAT Belarus
#11
sleeper8
closed
1 week ago
0
Transport Unload Waypoint Issues
#10
GustavVatsug
closed
1 year ago
1
Livonian People's Army
#9
expung3d
opened
1 year ago
0
Right Click Menu Makes Dead Zones
#8
expung3d
closed
1 year ago
1
Garrison Town
#7
expung3d
closed
1 year ago
1
Additional Waypoints
#6
expung3d
opened
1 year ago
0
Viper+ Faction
#5
expung3d
opened
1 year ago
1
Better Bandit/Looter Faction
#4
expung3d
opened
1 year ago
1
Airdrop Selected Object
#3
expung3d
opened
1 year ago
0
Paradrop Reinforcements
#2
expung3d
opened
1 year ago
0
Code splitting?
#1
endigma
opened
2 years ago
1