Open HakkerBarry opened 2 years ago
This is the Godot out put.
Fixed this issue. I need to put both release and debug in to the plugins folder. Here is my step:
1 clone the repo. 2 get the latest Godot header and put into the Godot folder 3 Go to the folder with the make file and run make build. 4 put the release and debug xcframework and the gdip file into a folder name is iosimpact 5 move the folder into the plugins folder under the Godot project res://ios path.
Once I use the header downloaded form the godot-ios-plugins repo and build the plugin using make build-release. I put the bin files and .gdip file into the res://iso/plugins folder. Godot still not detect the plugin. I'm using Godot 3.4 version. Any hint will be help.