Closed pnghitink33b closed 4 years ago
Hello @amarunko, On iOS, I use concurrent NSOperation to convert multiple svg to UIImage At same time and MGraphicsGetCurrentContext()! return nil.
Size != .zero?
Ah, reason it crash is size equal to zero. I wrong. Thanks you. And I think call render.dispose method after draw will reduce memory usage, right?
According to previous logic - all will be destroyed on deinit method. I think it is not needed, did you check on memory leaks?
Hi, @pnghitink33b , what's wrong with the current realization? As I know it is work from any thread too. Please, correct me if I wrong.