There are more APIs for working with textures, CUDA arrays and surfaces, then we support. While our array copying support has improved in recent years, our basic representation capability is still somewhat stunted. We should make a pass over the relevant API to see what we support only partially or not at all.
There are more APIs for working with textures, CUDA arrays and surfaces, then we support. While our array copying support has improved in recent years, our basic representation capability is still somewhat stunted. We should make a pass over the relevant API to see what we support only partially or not at all.