It would be really nice to have most if not all the rest of the CrackShot hooks added to SkRayFall.
CrackShot Utility Functions to add:
giveWeapon(Player player, String weaponName, int amount)generateExplosion(Player player, Location loc, String weaponTitle) (We could create explosive projectiles)
getWeaponTitle(ItemStack item)getWeaponTitle(Projectile proj)
CrackShot Events to add:
WeaponAttachmentToggleEventWeaponExplodeEvent (We can loop blocks from the explosion for cool effects)
WeaponFireRateEvent (Great for modifying the gun under specific conditions)
WeaponHitBlockEvent (I want this the most)
WeaponPreShootEvent (Great for modifying the gun under specific conditions)
WeaponPrepareShootEvent (Very useful to control who can use the gun)
WeaponReloadEvent (Add support to modify the reload speed)
It would be really nice to have most if not all the rest of the CrackShot hooks added to SkRayFall.
CrackShot Utility Functions to add:
giveWeapon(Player player, String weaponName, int amount)
generateExplosion(Player player, Location loc, String weaponTitle)
(We could create explosive projectiles)getWeaponTitle(ItemStack item)
getWeaponTitle(Projectile proj)
CrackShot Events to add:
WeaponAttachmentToggleEvent
WeaponExplodeEvent
(We can loop blocks from the explosion for cool effects)WeaponFireRateEvent
(Great for modifying the gun under specific conditions)WeaponHitBlockEvent
(I want this the most)WeaponPreShootEvent
(Great for modifying the gun under specific conditions)WeaponPrepareShootEvent
(Very useful to control who can use the gun)WeaponReloadEvent
(Add support to modify the reload speed)