Open ineedbots opened 6 hours ago
Thats something i have in mind.
The problem is that I need to know the type of the variable, each entity / player / hudelement has different set of fields. Most of these fields might also be accessed via self keyword, so I would have to somehow trace function calls and decide the type.
Right now it's not within my ability to implement this in a reasonable amount of time.
Each game is different; however the engine will provide fields for script to use.
https://github.com/voron00/CoD2rev_Server/blob/master/src/game/g_client_fields.cpp#L17