-Read texture files in a folder, or subfolders
-parse with lucidity template and show the assignments to be made in a spreadsheet like UI
The import will:
match surfacing_objects and projects from the parsed file names to the local maya file.
create the shading networks and assign the materials
Currently, we parse a lucidity object, and add a key 'file_path' to pass an array along the functions and know what file it was.
I would rather not add to the keys, but either make a texture file dict with 'file_path', and 'tokens' or make a class lucidity that add the file_path key to make it cleaner
-Read texture files in a folder, or subfolders -parse with lucidity template and show the assignments to be made in a spreadsheet like UI The import will:
Currently, we parse a lucidity object, and add a key 'file_path' to pass an array along the functions and know what file it was. I would rather not add to the keys, but either make a texture file dict with 'file_path', and 'tokens' or make a class lucidity that add the file_path key to make it cleaner