ezequielmastrasso / EZLookdevTools

A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
MIT License
67 stars 6 forks source link

Maya Material Mapping Refactor #62

Closed ezequielmastrasso closed 5 years ago

ezequielmastrasso commented 5 years ago

Currently, we parse a lucidity object, and add a key 'file_path' to pass an array along the functions and know what file it was. I would rather not add to the keys, but either make a texture file dict with 'file_path', and 'tokens' or make a class lucidity that add the file_path key to make it cleaner