which is problematic if object is mounted on a non-identity pose.
Experiment.run() handles this for the camera modifier with complicated logic involving transforming the pose to the mount frame. Can this be handled internally in Posable pose setter code?
object.pose += Pose(T=(0, 0, 300))
is like saying
object.pose = object.pose + Pose(T=(0, 0, 300))
which is problematic if
object
is mounted on a non-identity pose.Experiment.run()
handles this for the camera modifier with complicated logic involving transforming the pose to the mount frame. Can this be handled internally inPosable
pose setter code?