Closed mikota closed 1 year ago
I don't know any VapourSynth source plugins that support this, though you could probably package these frames into a lossless video with FFmpeg
also I'd be curious to know what games you play that support exporting high fps replays 👁
must be some source based game
I don't know any VapourSynth source plugins that support this, though you could probably package these frames into a lossless video with FFmpeg
also I'd be curious to know what games you play that support exporting high fps replays 👁
I understand, thank you.
To answer your question, most Quake-engine and derived engines/source-ports support this. Some of them also support a specific video format with some customization options, and some have full ffmpeg support for such stuff. I found that image sequence export is by far the most common denominator though, and is usually the simplest to setup, therefore the question.
Please add support for tga/png image sequences as input.
This is important because many game clients support image sequence export for high-framerate recordings, and those are preferred because of quality (lossless) and speed of recording (usually it's much faster to use an in-game imgseq export to get 3600fps footage rather than to record in 60fps obs with
0.01666
timescale).Thank you for this amazing program.