Closed cnagy closed 5 years ago
@cnagy Have you been easily able to run this project both on android and iOS. can you tell me your development environment. Which problems you encountered while executing, can you share your thoughts on this. I have just created an issue about it.
Sorted out. Sorry, was my bad.
@cnagy Have you been easily able to run this project both on android and iOS. can you tell me your development environment. Which problems you encountered while executing, can you share your thoughts on this. I have just created an issue about it.
I'm building it only for iOS > 10. The project downloaded as it is, is having a lot of build errors, you have to solve them in Xcode. For example you have to add -framework AVKit
to the UnityConfig.xcconfig, or the exported Unity Data folder in Xcode is linked to the authors local path, which obviously wont work on your computer, the RCTLinkingManager needs all the parameters nullable:
@interface RCTLinkingManager : RCTEventEmitter
+ (BOOL)application:(nullable UIApplication *)app
openURL:(nullable NSURL *)URL
options:(nullable NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
+ (BOOL)application:(nullable UIApplication *)application
openURL:(nullable NSURL *)URL
sourceApplication:(nullable NSString *)sourceApplication
annotation:(nullable id)annotation;
+ (BOOL)application:(nullable UIApplication *)application
continueUserActivity:(nullable NSUserActivity *)userActivity
restorationHandler:(nullable void (^)(NSArray * __nullable))restorationHandler;
@end
So patience and keep having fun. My Xcode is version 10.2 (10E125), Unity is version: 2018.3.71f
There's no way to dismiss the UnityView from JS.